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Game Accessibility Guidelines

Game Accessibility Guidelines

Various

A straightforward reference for inclusive game design. Supporting the industry since 2012, through award winning guidance and examples of how to cater for gamers with disabilities and other impairments

Website | Free
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Unity Programming for Human Beings

Unity Programming for Human Beings

Jessie Glove and Pablo Farias Navarro, Zenva.com

We are stoked to announce the launch of our free ebook Unity Programming for Human Beings, authored by software engineer and game developer Jesse Glove, in collaboration with Pablo Farias Navarro, founder of Zenva.

In over 230 pages of awesomeness, the book starts from zero and covers all the way to building simple 2D and 3D games with Unity.

Ebook | Requires Email
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Platform games: a primer

Platform games: a primer

Scott Rogers, Mr. Boss Design Blog

Little Big Planet will turn everyone into a platform game designer - however, it might not make them a good game designer.

So here is a primer on platform games I’ve put together for anyone who wants to make their game a little better or, more importantly, a little fairer. Enjoy!

Website | Free
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Level Zero

Level Zero

Ankur Prasad & Allen Wu, Scirra.com

This recently published book “Level 0” is a resource designed for the absolute beginner. You’ll learn how to set up characters and backgrounds, apply in-game mechanics and implement if – then functions and end up with five fully functional mini-games. The book will also show you how to publish your games to app stores and make them available to millions of potential customers around the world.

The goal of Level 0 is to give aspiring game developers the basic building blocks to apply their creativity and bring their vision to life. For example, one of the mini-games you’ll learn to build is a simple sound board app where you click on an image and the corresponding sound will play. Through this exercise, not only do you pick up the skills to build a virtual keyboard or maybe an educational app that teaches kids the sounds farm animals make but also learn how to use sound, music and touch functions that can be used for subsequent arcade and action games.

Each of the 5 mini-games covered in the book has already been used by thousands of Construct 2 users to build their first game on Construct 2.

Ebook | Free
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Intro to HTML5 Game Development

Intro to HTML5 Game Development

Pablo Farias Navarro, Zenva.com

Learn from scratch to create games that run on all platforms and devices!

In this online training you will learn the basics of HTML5 game development by creating your first Mario-style platformer game. All of it using 100% free tools and frameworks!

We’ll be using the Quintus HTML5 game framework, which is a lightweight yet powerful JavaScript library used to create professional 2D games.

Course | Requires Registration
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Gamification. Fad or Future?

Gamification. Fad or Future?

Curatr

In this latest offering from HT2 you’ll be able to inform your own practice by taking a look at ‘Gamification’ and answering these questions.

  • What is it?
  • Who’s using it?
  • What benefits does it bring?
  • How could you use it?

As well as some ‘behind the scenes’ peeks at how Curatr uses Gamification and how you can get access to Curatr to experiment with Gamification for yourself.

Course | Requires Registration
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Intro to HTML5 Game Development

Intro to HTML5 Game Development

Kristen Dyrr, Pablo Farias Navarro, Renan Oliveria and Ben Sparks, Zenva.com

This book has over 420 pages and covers all the way from basic to advanced game development techniques using Phaser. The only prerequisite is basic to intermediate JavaScript skills – no prior game development experience is expected from the readers. Phaser is the most popular HTML5 game development library, used both by indie developers and large corporations.

Ebook | Requires Email
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